OpenTTD 16.0-beta3
We’ve had backwards trains, yes, but what about backwards ships?
We’ve got another round of bugfixes for you, and we couldn’t help ourselves so have some features too.
In the picture coming from the most respected server for OpenTTD, “Brianetta’s Standard”, a risky business is going on. Flooding always a possibility, a reinforced dam holds back a huge reservoir. Several water pumps draw water off for transport all across the desert, promising mountains of gold for those daring enough to supply the large number of plantations and farms out there.
We’ve had backwards trains, yes, but what about backwards ships?
We’ve got another round of bugfixes for you, and we couldn’t help ourselves so have some features too.
Bugs? Fixed. Features? Added. Time for a second beta release.
Also, the competition to create the title game for OpenTTD 16 is still open!
We’ve been working on some exciting new features for OpenTTD 16, and they need testing! The first beta release is now available, and we’ve opened the competition to create the title game for the next release.
Scene: Rush hour at a major terminal, circa 1990.
Commuters swarm the electric multiple units arriving empty from the depot, their drivers simply changing ends before a quick departure back to the suburbs.
Intercity trains arrive behind unpowered Driving Van Trailers, then depart with the locomotive leading.
An overnight sleeper to the seaside reverses into the station under the watchful eye of its guard, the locomotive pushing from the other end.
What game is this? OpenTTD 16! Let’s discuss our latest visual improvement and an optional new gameplay challenge.
It’s April, time for a new OpenTTD version?
Sort of. We’re hard at work on features for OpenTTD 16, but in the meantime we’ve fixed a few bugs including a multiplayer desync triggered by train crashes.
Fixes incude:
If you find any more bugs, please report them here.